Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Monday, March 25, 2024

Nine holes

 Nine holes is a two-player abstract strategy game from different parts of the world and is centuries old. It was very popular in England. It is related to tic-tac-toe, but even more related to three men's morris, achi, tant fant, shisima, picaria, and dara, because pieces are moved on the board to create the 3 in a row. It is an alignment game. 

The board is empty in the beginning. Players decide what colors to play, and who will start first. The game is then played through two stages:

Drop phase
Each player drops one piece per turn on any vacant space on the board. Players alternate their turns. Pieces cannot move until all three pieces have been dropped.
Move phase
After each player's three pieces have been dropped on the board, each player can move a piece to any vacant space on the board. Only one piece can be moved per turn.

Players can create the 3 in a row at either the drop phase or move phase, and win the game.

Wednesday, September 27, 2023

рuzzlehunt

 A puzzle hunt (sometimes рuzzlehunt) is an event where teams compete to solve a series of puzzles, many of which are tied together via metapuzzles. Puzzlehunt puzzles are usually not accompanied by direct instructions for how to solve them; figuring out the necessary approach is part of the puzzle. These hunts may be hosted at a particular location, in multiple locations, or via the internet.

Saturday, February 18, 2023

atari

 

atari (plural atari or ataris or ataries)

  1. (game of Go) A move that threatens the immediate capture of one or more stones. In chess, the closest equivalent words would be check, where a king is under attack from one or more pieces and pawns, or the state of being en prise, when a piece or pawn is undefended and can be taken without

recapture. 

Sunday, November 20, 2022

cootie catcher

 A fortune teller (also called a cootie catcher, chatterbox, salt cellar, whirlybird, or paku-paku) is a form of origami used in children's games. Parts of the fortune teller are labelled with colors or numbers that serve as options for a player to choose from, and on the inside are eight flaps, each concealing a message. The person operating the fortune teller manipulates the device based on the choices made by the player, and finally one of the hidden messages is revealed. These messages may purport to answer questions (hence the name) or they may be activities that the player must perform. 


 

Wednesday, January 26, 2022

ludology

 Game studies, also known as ludology (from ludus, "game", and -logia, "study", "research"), is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with all types of games throughout history. 

 


 

Sunday, May 24, 2015

4X



4X games are a genre of strategy video game in which players control an empire and "explore, expand, exploit, and exterminate". The term was first coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World. Since then, others have adopted the term to describe games of similar scope and design.

4X games are noted for their deep, complex gameplay. Emphasis is placed upon economic and technological development, as well as a range of non-military routes to supremacy. Games can take a long time to complete since the amount of micromanagement needed to sustain an empire scales as the empire grows. 4X games are sometimes criticized for becoming tedious for these reasons, and several games have attempted to address these concerns by limiting micromanagement with varying degrees of success.

The earliest 4X games borrowed ideas from board games and 1970s text-based computer games. The first 4X games were turn-based, but real-time 4X games are not uncommon. Many 4X games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier's Civilization is an important example from this formative era, and popularized the level of detail that later became a staple of the genre. In the new millennium, several 4X releases have become critically and commercially successful.

Saturday, August 2, 2014

Sueca

Sueca (meaning Swedish in Portuguese) is a 4 player-partnership point trick-taking card game. The game is most popular in Portugal, Brazil and Angola. Its closest known relative is the very similar German game Einwerfen.

Tuesday, March 18, 2014

Fill-Ins

Fill-Ins, also known as Fill-It-Ins or Word Fills, are a variation of the common crossword puzzle in which words, rather than clues, are given. Fill-Ins are common in puzzle magazines along with word searches, cryptograms, and other logic puzzles. Some consider Fill-Ins to be an easier version of the crossword. Since the Fill-In requires no outside knowledge of specific subjects, one can solve the puzzle in another language. Solving a Fill-In usually requires trial-and-error. Many times, a first word is already given to help the solver start, but some difficult puzzles require the solver to begin from scratch without any help. Word entries are listed alphabetically by amount of letters.

Thursday, December 12, 2013

sans voir


Blindfold chess (also known as sans voir) is a form of chess play wherein the players do not see the positions of the pieces or touch them. This forces players to maintain a mental model of the positions of the pieces. Moves are communicated via a recognized chess notation.

Blindfold chess was considered miraculous for centuries, but it is now accepted that any strong player today can play blindfolded, and many can keep track of more than one simultaneous blindfolded game. In simultaneous blindfold play, an intermediary usually relays the moves between the players.

Saturday, September 21, 2013

Zugzwang

Zugzwang (German for "compulsion to move", pronounced [ˈtsuːktsvaŋ]) is a term usually used in chess which also applies to various other games. The term finds its formal definition in combinatorial game theory, and it describes a situation where one player is put at a disadvantage because he has to make a move when he would prefer to pass and make no move. The fact that the player must make a move means that his position will be significantly weaker than the hypothetical one in which it was his opponent's turn to move.

Wednesday, June 12, 2013

ROM image

A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, a computer's firmware, or from an arcade game's main board. The term is frequently used in the context of emulation, whereby older games or computer firmware are copied to ROM files on modern computers and can, using a piece of software known as an emulator, be run on the newer computer.

ROM images are also used when developing for embedded computers. Software which is being developed for embedded computers is often written to ROM files for testing on a standard computer before it is written to a ROM chip for use in the embedded system. At present, this article deals mainly with the use of ROM in relation to emulation.

Saturday, June 8, 2013

Sunday, December 30, 2012

frustum


In geometry, a frustum (plural: frusta or frustums) is the portion of a solid (normally a cone or pyramid) that lies between two parallel planes cutting it.

The term is commonly used in computer graphics to describe the three-dimensional region which is visible on the screen, the 'viewing frustum', which is formed by a clipped pyramid; in particular, frustum culling is a method of hidden surface determination.

In the aerospace industry, frustum is the common term for the fairing between two stages of a multistage rocket (such as the Saturn V), which is shaped like a truncated cone.

Monday, October 3, 2011

HAMMERSPACE

Magic satchel is a term often used in reference to computer role-playing games. It refers to the use of a character's inventory in the game, which can often contain more items than is physically possible for the character to carry (or are simply too large), without any visible means to hold or transport them.

A similar concept is hammerspace, the term used to describe the seemingly invisible place from which fictional characters, such as cartoon characters, pull out very large objects, such as mallets. The Norse god Thor's hammer Mjöllnir is described in the Prose Edda: "...when (Thor) wanted, it would be so small that it could be carried inside his tunic." Technically the term hammerspace is not used to refer to a magic satchel itself, but rather the area or pocket of space that a magic satchel utilizes; a magic satchel is like a door to hammerspace.

Monday, June 6, 2011

Pétanque


Pétanque is a form of boules where the goal is, while standing with the feet together in a small circle, to throw hollow metal balls as close as possible to a small wooden ball called a cochonnet (jack). The game is normally played on hard dirt or gravel, but can also be played on grass or other surfaces. Soft sandy beaches are not suitable. Similar games are bocce and bowls.

Thursday, June 2, 2011

Beer Pong

Beer Pong (also known as Beirut) is a drinking game in which players throw a ping-pong ball across a table with the intent of landing the ball in a cup of beer/water on the other end. The game typically consists of two two-to-four-player teams and multiple cups set up on each side set up in triangle formation. There are no official rules, so rules may vary widely, though usually there are six or ten plastic cups arranged in a triangle on each side.
File:Beerpong.png

Sunday, February 20, 2011

Wednesday, February 9, 2011

respec

to respec (third-person singular simple present respecs, present participle respecing, simple past and past participle respeced)

(video games, slang) To reallocate the distribution of skill points on a character's skill tree, changing their specialization.

Monday, December 6, 2010

Megaminx


The Megaminx is a dodecahedron-shaped puzzle similar to the Rubik's Cube. It has a total of 50 movable pieces to rearrange, compared to the 20 of the Rubik's cube.

synanthrope

 A synanthrope (from ancient Greek σύν sýn "together, with" and ἄνθρωπος ánthrōpos "man") is an organism that evolve...